The player navigation is just a way to get from one piece of information to the other. That’s not instructional design.
Another great post from Tom at the Rapid E-Learning Blog. It discusses the problem with locking the navigation to a course to force all learners to go through the content linearly.
This piggybacks on the last post regarding the Whole Brain model. Learners learn differently. Trying to force a learning style on someone that doesn't fit is likely to cause problems.
Instead, design a course that compels the learner to want engage with the course.
- Guide the learner through the course, rather than forcing the navigation.
- Give the learners the freedom to demonstrate their level of understanding.
- Make the content relevant to the learners.
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